
Habitats are how you attract wild Pokemon to your island in Pokemon Pokopia. Each habitat type appeals to a specific group of species, and building the right ones is the difference between an island with 20 Pokemon and one with 200. There are 28 habitat types in the game — 24 available on the main islands and 4 exclusive to Cloud Islands — each requiring different materials and attracting different Pokemon.
This guide lists every habitat type in the game, the materials you need to build each one, and every Pokemon that each habitat can attract. Whether you are trying to fill out your Pokedex or just want to know which habitat brings in Eevee, the complete tables below have the answer.
How Habitats Work in Pokopia
Before diving into the full list, here is a quick overview of how the habitat system functions.
When you place a habitat, it creates an area that wild Pokemon recognize as a potential home. The type of habitat determines which species can be attracted. A Forest Grove attracts forest-dwelling Pokemon. A Volcanic Vent attracts Fire-types. The match is specific — you cannot attract a Snorlax to a Coral Pool or a Magikarp to a Desert Oasis.
After placing a habitat, wild Pokemon gradually arrive over time. Using honey near the habitat speeds this up — different honey types work better for different species. Our honey guide covers which honey to use for each Pokemon type.
Once a Pokemon arrives and settles in, it counts as “residing” in your area. From there, you can befriend it by raising its Comfort Level, eventually recruiting it as a follower. The full comfort system is covered in our comfort level guide.
Key facts about habitats:
- Each habitat is a one-time build (materials consumed, no upkeep)
- Multiple habitats of the same type attract more individuals of the same species
- Building diverse habitats contributes to Environment Level through the habitat diversity bonus
- Habitats can be removed with Bulldoze (materials refunded) and rebuilt elsewhere
- Some habitats require region-specific materials that are only found in certain areas
Forest and Grassland Habitats
These are the first habitats you can build and attract the widest variety of Pokemon.
Forest Grove
The most versatile habitat in the game. Build this first.
Materials: 30 Wood Planks, 15 Leaves, 10 Moss Blocks, 5 Mushrooms
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Bulbasaur | Grass/Poison | Common |
| Caterpie | Bug | Common |
| Oddish | Grass/Poison | Common |
| Paras | Bug/Grass | Common |
| Bellsprout | Grass/Poison | Common |
| Chikorita | Grass | Common |
| Treecko | Grass | Uncommon |
| Turtwig | Grass | Uncommon |
| Snivy | Grass | Uncommon |
| Rowlet | Grass/Flying | Uncommon |
| Grookey | Grass | Uncommon |
| Sprigatito | Grass | Uncommon |
| Heracross | Bug/Fighting | Rare |
| Celebi | Psychic/Grass | Legendary |
| Pinsir | Bug | Uncommon |
| Scyther | Bug/Flying | Rare |
| Leafeon | Grass | Rare |
| Shroomish | Grass | Common |
Total species: 18
Flower Meadow
A colorful habitat that draws in Bug-types and pollinator Pokemon.
Materials: 20 Wood Planks, 25 Flowers (mixed), 10 Tall Grass, 5 Honey
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Butterfree | Bug/Flying | Common |
| Beedrill | Bug/Poison | Common |
| Eevee | Normal | Uncommon |
| Pikachu | Electric | Uncommon |
| Flabebe | Fairy | Common |
| Comfey | Fairy | Uncommon |
| Vivillon | Bug/Flying | Common |
| Ribombee | Bug/Fairy | Uncommon |
| Lilligant | Grass | Uncommon |
| Roselia | Grass/Poison | Common |
| Sunflora | Grass | Common |
| Togekiss | Fairy/Flying | Rare |
| Shaymin | Grass | Legendary |
| Beautifly | Bug/Flying | Common |
| Ledyba | Bug/Flying | Common |
Total species: 15
Tall Grass Patch
Simple but effective for common species.
Materials: 15 Tall Grass, 10 Dirt Blocks, 5 Seeds
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Rattata | Normal | Common |
| Zigzagoon | Normal | Common |
| Sentret | Normal | Common |
| Bidoof | Normal | Common |
| Pidgey | Normal/Flying | Common |
| Starly | Normal/Flying | Common |
| Wooloo | Normal | Common |
| Nidoran M | Poison | Common |
| Nidoran F | Poison | Common |
| Deerling | Normal/Grass | Uncommon |
Total species: 10
Bamboo Thicket
Available after reaching Verdant Meadow.
Materials: 25 Bamboo, 10 Moss Blocks, 10 Stone Bricks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Pancham | Fighting | Uncommon |
| Spinda | Normal | Common |
| Aipom | Normal | Common |
| Passimian | Fighting | Uncommon |
| Oranguru | Normal/Psychic | Rare |
| Chatot | Normal/Flying | Uncommon |
| Tropius | Grass/Flying | Rare |
| Komala | Normal | Uncommon |
Total species: 8
Water and Aquatic Habitats
Water habitats require water sources nearby or water blocks placed during construction.
Freshwater Pond
The basic water habitat. Place near existing water or create a water feature.
Materials: 20 Stone Bricks, 15 Clay, 10 Water Blocks, 5 Sand
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Squirtle | Water | Common |
| Psyduck | Water | Common |
| Poliwag | Water | Common |
| Magikarp | Water | Common |
| Totodile | Water | Common |
| Mudkip | Water | Uncommon |
| Piplup | Water | Uncommon |
| Lotad | Water/Grass | Common |
| Froakie | Water | Uncommon |
| Sobble | Water | Uncommon |
| Quaxly | Water | Uncommon |
| Feebas | Water | Rare |
Total species: 12
Coral Pool
Late-game aquatic habitat with rare species.
Materials: 20 Coral, 15 Sand, 10 Crystal Blocks, 10 Water Blocks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Corsola | Water/Rock | Uncommon |
| Mareanie | Poison/Water | Uncommon |
| Finneon | Water | Common |
| Luvdisc | Water | Common |
| Bruxish | Water/Psychic | Uncommon |
| Dhelmise | Ghost/Grass | Rare |
| Manaphy | Water | Legendary |
| Pyukumuku | Water | Common |
| Clauncher | Water | Uncommon |
Total species: 9
Waterfall Grotto
Requires a vertical water feature at least 4 blocks tall.
Materials: 30 Stone Bricks, 15 Moss Blocks, 15 Water Blocks, 5 Crystal Blocks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Ludicolo | Water/Grass | Uncommon |
| Golduck | Water | Common |
| Vaporeon | Water | Rare |
| Milotic | Water | Rare |
| Suicune | Water | Legendary |
| Poliwhirl | Water | Common |
| Dragonair | Dragon | Rare |
| Sliggoo | Dragon | Uncommon |
Total species: 8
Riverside Den
A semi-aquatic habitat along water edges.
Materials: 20 Wood Planks, 15 Clay, 10 Water Blocks, 10 Tall Grass
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Oshawott | Water | Uncommon |
| Bibarel | Normal/Water | Common |
| Buizel | Water | Common |
| Dewott | Water | Uncommon |
| Azumarill | Water/Fairy | Common |
| Wooper | Water/Ground | Common |
| Marill | Water/Fairy | Common |
| Quagsire | Water/Ground | Uncommon |
Total species: 8
Rock and Cave Habitats
These habitats use stone materials and attract Ground, Rock, and other cave-dwelling Pokemon.
Stone Cave
The basic cave habitat.
Materials: 35 Stone Bricks, 10 Iron Ore, 5 Luminous Moss
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Geodude | Rock/Ground | Common |
| Zubat | Poison/Flying | Common |
| Onix | Rock/Ground | Uncommon |
| Aron | Steel/Rock | Uncommon |
| Roggenrola | Rock | Common |
| Drilbur | Ground | Common |
| Nosepass | Rock | Uncommon |
| Diglett | Ground | Common |
| Dugtrio | Ground | Uncommon |
| Carbink | Rock/Fairy | Rare |
Total species: 10
Crystal Cavern
Premium cave habitat with rare spawns.
Materials: 25 Crystal Blocks, 15 Stone Bricks, 10 Luminous Moss, 5 Gold Ore
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Sableye | Dark/Ghost | Uncommon |
| Diancie | Rock/Fairy | Legendary |
| Carbink | Rock/Fairy | Rare |
| Boldore | Rock | Uncommon |
| Nosepass | Rock | Uncommon |
| Cryogonal | Ice | Rare |
| Minior | Rock/Flying | Rare |
| Nihilego | Rock/Poison | Rare |
Total species: 8
Desert Oasis
Requires Scorched Desert materials.
Materials: 30 Sand Blocks, 15 Stone Bricks, 10 Water Blocks, 5 Ancient Bricks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Sandshrew | Ground | Common |
| Trapinch | Ground | Common |
| Hippopotas | Ground | Uncommon |
| Cacnea | Grass | Common |
| Maractus | Grass | Uncommon |
| Sandile | Ground/Dark | Uncommon |
| Flygon | Ground/Dragon | Rare |
| Sigilyph | Psychic/Flying | Rare |
Total species: 8
Boulder Field
Open rocky terrain habitat.
Materials: 25 Stone Bricks, 15 Dirt Blocks, 10 Sand, 5 Iron Ore
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Machop | Fighting | Common |
| Tyrogue | Fighting | Uncommon |
| Makuhita | Fighting | Common |
| Timburr | Fighting | Common |
| Riolu | Fighting | Rare |
| Hawlucha | Fighting/Flying | Uncommon |
| Stufful | Normal/Fighting | Uncommon |
| Rockruff | Rock | Uncommon |
Total species: 8
Fire and Volcanic Habitats
These require heat-source materials and attract Fire-type Pokemon.
Volcanic Vent
The primary Fire-type habitat.
Materials: 25 Volcanic Stone, 15 Stone Bricks, 10 Iron Beams, 5 Lava Blocks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Charmander | Fire | Common |
| Torchic | Fire | Uncommon |
| Magby | Fire | Uncommon |
| Numel | Fire/Ground | Common |
| Litwick | Ghost/Fire | Uncommon |
| Salandit | Poison/Fire | Uncommon |
| Heatmor | Fire | Uncommon |
| Turtonator | Fire/Dragon | Rare |
| Heatran | Fire/Steel | Legendary |
| Larvesta | Bug/Fire | Rare |
Total species: 10
Hot Spring
A warm water feature that attracts a mix of Fire and Water types.
Materials: 20 Volcanic Stone, 15 Stone Bricks, 10 Water Blocks, 5 Clay
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Torkoal | Fire | Uncommon |
| Camerupt | Fire/Ground | Uncommon |
| Slugma | Fire | Common |
| Swinub | Ice/Ground | Common |
| Snorunt | Ice | Uncommon |
| Chimchar | Fire | Uncommon |
| Tepig | Fire | Common |
| Scorbunny | Fire | Uncommon |
Total species: 8
Ice and Snow Habitats
Available after reaching Frozen Peak.
Frozen Hollow
The basic ice habitat.
Materials: 25 Ice Blocks, 15 Stone Bricks, 10 Crystal Blocks, 5 Luminous Moss
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Swinub | Ice/Ground | Common |
| Snorunt | Ice | Uncommon |
| Spheal | Ice/Water | Common |
| Cubchoo | Ice | Common |
| Bergmite | Ice | Common |
| Crabrawler | Fighting | Uncommon |
| Vanillite | Ice | Common |
| Eiscue | Ice | Uncommon |
| Articuno | Ice/Flying | Legendary |
Total species: 9
Snowfield
Open snowy terrain.
Materials: 20 Ice Blocks, 15 Snow Blocks, 10 Stone Bricks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Delibird | Ice/Flying | Common |
| Snover | Grass/Ice | Common |
| Snom | Ice/Bug | Common |
| Galarian Darumaka | Ice | Uncommon |
| Vulpix (Alolan) | Ice | Rare |
| Glaceon | Ice | Rare |
| Absol | Dark | Rare |
Total species: 7
Ghost and Dark Habitats
Specialty habitats for harder-to-find species.
Haunted Ruins
Attracts Ghost and Dark-type Pokemon. Best built at night for faster spawns.
Materials: 25 Ancient Bricks, 15 Stone Bricks, 10 Cobweb Blocks, 5 Candle Sets
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Gastly | Ghost/Poison | Common |
| Misdreavus | Ghost | Common |
| Shuppet | Ghost | Common |
| Duskull | Ghost | Common |
| Litwick | Ghost/Fire | Uncommon |
| Phantump | Ghost/Grass | Uncommon |
| Mimikyu | Ghost/Fairy | Rare |
| Spiritomb | Ghost/Dark | Rare |
| Giratina | Ghost/Dragon | Legendary |
| Drifloon | Ghost/Flying | Common |
Total species: 10
Shadow Thicket
A dark forest variant.
Materials: 20 Hardwood Planks, 15 Moss Blocks, 10 Mushrooms, 5 Cobweb Blocks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Murkrow | Dark/Flying | Common |
| Sneasel | Dark/Ice | Uncommon |
| Poochyena | Dark | Common |
| Zorua | Dark | Uncommon |
| Impidimp | Dark/Fairy | Uncommon |
| Umbreon | Dark | Rare |
| Absol | Dark | Rare |
| Deino | Dark/Dragon | Rare |
Total species: 8
Electric and Special Habitats
Power Station
Attracts Electric-type Pokemon.
Materials: 25 Iron Beams, 15 Crystal Blocks, 10 Glass Panes, 5 Tesla Lamps
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Pichu | Electric | Common |
| Magnemite | Electric/Steel | Common |
| Elekid | Electric | Uncommon |
| Shinx | Electric | Common |
| Joltik | Bug/Electric | Common |
| Helioptile | Electric/Normal | Uncommon |
| Charjabug | Bug/Electric | Uncommon |
| Jolteon | Electric | Rare |
| Rotom | Electric/Ghost | Rare |
| Zapdos | Electric/Flying | Legendary |
Total species: 10
Fairy Ring
A mystical habitat for Fairy-types.
Materials: 20 Flowers (mixed), 15 Crystal Blocks, 10 Mushrooms, 5 Stardust
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Clefairy | Fairy | Uncommon |
| Jigglypuff | Normal/Fairy | Common |
| Togepi | Fairy | Uncommon |
| Ralts | Psychic/Fairy | Uncommon |
| Spritzee | Fairy | Common |
| Swirlix | Fairy | Common |
| Sylveon | Fairy | Rare |
| Xerneas | Fairy | Legendary |
Total species: 8
Psychic Shrine
For Psychic-type Pokemon.
Materials: 20 Marble Blocks, 15 Crystal Blocks, 10 Ancient Bricks, 5 Gold Ore
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Abra | Psychic | Uncommon |
| Drowzee | Psychic | Common |
| Natu | Psychic/Flying | Common |
| Ralts | Psychic/Fairy | Uncommon |
| Spoink | Psychic | Common |
| Espurr | Psychic | Uncommon |
| Hatenna | Psychic | Uncommon |
| Espeon | Psychic | Rare |
| Mewtwo | Psychic | Legendary |
Total species: 9
Dragon Roost
The rarest standard habitat. Late-game only.
Materials: 30 Volcanic Stone, 20 Crystal Blocks, 15 Gold Ore, 10 Ancient Bricks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Dratini | Dragon | Uncommon |
| Bagon | Dragon | Uncommon |
| Gible | Dragon | Uncommon |
| Axew | Dragon | Uncommon |
| Goomy | Dragon | Common |
| Jangmo-o | Dragon/Fighting | Rare |
| Dreepy | Dragon/Ghost | Rare |
| Rayquaza | Dragon/Flying | Legendary |
Total species: 8
Cloud Island Exclusive Habitats
These four habitats can only be built on Cloud Islands — the floating multiplayer areas accessed through the Cloud Island system. They attract rare Pokemon that do not appear anywhere on the main islands. For Cloud Island setup and sharing, see our multiplayer Cloud Islands guide.
Sky Garden
Materials: 25 Cloud Blocks, 15 Flowers (mixed), 10 Crystal Blocks, 5 Stardust
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Togekiss | Fairy/Flying | Rare |
| Altaria | Dragon/Flying | Uncommon |
| Swablu | Normal/Flying | Common |
| Minior | Rock/Flying | Rare |
| Cosmog | Psychic | Legendary |
| Cottonee | Grass/Fairy | Common |
| Hoppip | Grass/Flying | Common |
Total species: 7
Starlight Roost
Only functional at night.
Materials: 20 Crystal Blocks, 15 Luminous Moss, 10 Cloud Blocks, 10 Stardust
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Clefable | Fairy | Rare |
| Lunatone | Rock/Psychic | Uncommon |
| Solrock | Rock/Psychic | Uncommon |
| Jirachi | Steel/Psychic | Legendary |
| Cresselia | Psychic | Legendary |
| Minior | Rock/Flying | Rare |
| Elgyem | Psychic | Uncommon |
Total species: 7
Floating Reef
A cloud-level aquatic habitat.
Materials: 20 Coral, 15 Cloud Blocks, 10 Water Blocks, 10 Crystal Blocks
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Lapras | Water/Ice | Rare |
| Wailmer | Water | Uncommon |
| Mantine | Water/Flying | Uncommon |
| Wingull | Water/Flying | Common |
| Phione | Water | Rare |
| Dracovish | Water/Dragon | Rare |
| Relicanth | Water/Rock | Rare |
Total species: 7
Aurora Dome
The rarest and most expensive habitat in the game.
Materials: 30 Crystal Blocks, 20 Ice Blocks, 15 Stardust, 10 Rainbow Coral, 5 Gold Ore
| Pokemon Attracted | Type | Rarity |
|---|---|---|
| Arceus | Normal | Legendary |
| Mew | Psychic | Legendary |
| Meloetta | Normal/Psychic | Legendary |
| Victini | Psychic/Fire | Legendary |
| Diancie | Rock/Fairy | Legendary |
| Shaymin (Sky) | Grass/Flying | Legendary |
Total species: 6
The Aurora Dome is the endgame habitat. Its material cost is enormous — Rainbow Coral alone requires multiple farming runs through the deepest Crystal Shores caves. But the payoff is unmatched: this is the only habitat that attracts Arceus and Mew.
Habitat Building Strategy and Priority Order
With 28 habitat types available, knowing which to build first saves time and materials. Here is a recommended build order based on progression and Pokemon diversity.
Early game (Verdant Hollow):
- Forest Grove (18 species, cheap materials)
- Tall Grass Patch (10 common species)
- Flower Meadow (15 species including Eevee)
- Freshwater Pond (12 water species)
Mid-game (Galebrook, Amber Ridge): 5. Stone Cave (10 species, mining Pokemon) 6. Boulder Field (8 fighting species) 7. Riverside Den (8 water species) 8. Bamboo Thicket (8 species) 9. Desert Oasis (8 species) 10. Haunted Ruins (10 ghost species)
Late game (Frozen Peak, Crystal Shores): 11. Volcanic Vent (10 fire species including Heatran) 12. Frozen Hollow (9 ice species including Articuno) 13. Crystal Cavern (8 species including Diancie) 14. Power Station (10 electric species) 15. Dragon Roost (8 dragon species including Rayquaza) 16. Fairy Ring (8 fairy species) 17. Psychic Shrine (9 psychic species)
Cloud Island / Endgame: 18-21. All four Cloud Island exclusives
This order gives you maximum Pokemon diversity at each stage. For details on reaching each region and what to expect, our all regions exploration guide covers every area in depth.
Tips for Habitat Placement and Management
A few practical tips for getting the most out of your habitats:
- Space habitats apart. Each habitat has an influence radius of about 15 tiles. Overlapping radiuses do not cause problems, but spacing them out gives Pokemon more room to roam and makes your island look better.
- Group by type for comfort efficiency. Fire habitats near each other lets you temperature-control the area with fewer heating items. Water habitats near existing ponds save on Water Block materials.
- Build diversity early. The Environment Level habitat diversity bonus rewards having different types. Five different habitats contribute more to your score than five copies of the same one. Our Environment Level guide explains the scoring formula.
- Save rare materials. Volcanic Stone, Crystal Blocks, Ancient Bricks, and Rainbow Coral have long respawn timers. Do not use them on early habitats when you could save them for late-game builds. Our resources respawn guide covers exact timers and farming routes.
- Upgrade from habitats to houses. Once a Pokemon settles into a habitat, consider building it a proper house for better comfort control. The habitat slot frees up to attract the next species.
- Use the Habitat Dex. Press + to check which Pokemon each habitat type attracts before you build. No need to memorize — the game tells you everything if you check the Dex first.
FAQ
How many habitat types are in Pokemon Pokopia? There are 28 habitat types in Pokopia, including 4 Cloud Island exclusive habitats. Each one attracts a different set of Pokemon species.
How do I build a habitat in Pokopia? Open the Building Wheel, select the Habitat category, choose a habitat type, and place it. You need the required materials in your inventory. The habitat appears as a structure that attracts specific wild Pokemon.
Can I build the same habitat type multiple times? Yes. Building multiple of the same habitat does not attract more species, but it can attract additional individual Pokemon of the same species. For diversity, build different habitat types.
What are Cloud Island exclusive habitats? Four habitats — Sky Garden, Starlight Roost, Floating Reef, and Aurora Dome — can only be built on Cloud Islands. They attract rare Pokemon not available on the main islands.
How do I unlock new habitat types? Habitats unlock as you explore new regions, raise Environment Level, befriend certain Pokemon, and purchase blueprints from the PC shop. Late-game habitats require materials from specific regions.
Which habitat attracts the most Pokemon? The Forest Grove habitat attracts 18 different Pokemon species, making it the most diverse single habitat. The Flower Meadow is second with 15 species.
Do habitats need maintenance in Pokopia? No. Once built, habitats are permanent and do not decay or require upkeep. Pokemon may leave if their Comfort Level drops too low, but the structure itself stays.
Can I move a habitat after placing it? Not directly. You need to use Bulldoze to remove it (materials are refunded) and rebuild it in the new location. Alternatively, save it as a Blueprint first for easy reconstruction.


