Pokemon Pokopia Magnet Rise Postgame Guide

Magnet Rise is the single most important thing you unlock after beating Pokemon Pokopia’s main story. It transforms how you build, how you explore, and how much of the game’s hidden content you can actually reach. Without it, floating platforms remain inaccessible, elevated ledges stay out of reach, and roughly 30 percent of the postgame collectibles are locked behind invisible walls you cannot climb.

The ability is also surprisingly easy to miss. The game gives you zero fanfare when it becomes available — no tutorial popup, no quest marker, no hint. You just need to know where to look. This guide walks you through unlocking Magnet Rise, every area it opens up, all the hidden collectibles it gives you access to, and how it synergizes with other abilities for 100 percent completion.

What Is Magnet Rise

Magnet Rise is a postgame ability that gives you two core powers:

Personal levitation. Hold the ZL button to float upward. You rise slowly and can move horizontally while airborne, letting you reach platforms, ledges, and elevated areas that were previously inaccessible. Your height is limited by a PP cost — the higher you go, the more PP it drains.

Structure relocation. Target any building, furniture group, or decoration you placed and activate Magnet Rise to lift it off the ground. While lifted, you can move the structure freely and set it down in a new location. The structure stays intact — no demolishing and rebuilding required.

Both functions consume PP, so managing your energy is important. A full PP bar lets you float for about 20 seconds of continuous ascent, which is enough to reach every floating platform in the game. For tips on maximizing your PP capacity, see our PP energy system guide.

How to Unlock Magnet Rise — Step by Step

Magnet Rise becomes available immediately after the credits roll. Here is exactly what to do:

Step 1: Find the Hole

After you complete the Team Initiation Challenge and watch the credits, you are placed back on your island. The Team Initiation building — the antagonist headquarters that occupied space on your island — is gone. In its place is an open hole in the ground.

The hole is located wherever the Team Initiation building was during the story. For most players, this is in the central area of the Withered Wasteland, but it can vary slightly depending on your story progression path.

Step 2: Drop Into the Hole

Walk to the edge of the hole and drop in. There is no fall damage in Pokopia, so just walk right off the edge. You land in a small underground chamber with metal walls, exposed wiring, and a faint electric hum.

Step 3: Befriend Magnemite

Inside the chamber, you find a lone Magnemite. Interact with it the same way you befriend any Pokemon — approach and press A. Magnemite has a friendship request: it wants you to build a Factory Storage habitat.

Step 4: Build the Factory Storage Habitat

The Factory Storage habitat is a unique structure type that uses industrial materials. Here is what you need:

MaterialQuantitySource
Iron Beams20Smelt Iron Ore at furnace
Glass Panes10Smelt Sand at furnace
Circuit Boards5Craft from Copper Ore + Crystal Shard
Power Cells3Craft from Mareep Wool + Iron Ingot

If you are short on materials, check our crafting recipes guide for the full ingredient chains. Circuit Boards in particular require Crystal Shards, which are found in the Frozen Peak cave system.

Build the Factory Storage habitat anywhere on your island. Magnemite does not require it to be underground — any valid building zone works. Once the habitat is complete, Magnemite moves in and teaches you Magnet Rise as a permanent ability.

Step 5: Practice

After learning Magnet Rise, try it immediately. Hold ZL to levitate upward. Move the left stick to drift horizontally while airborne. Release ZL to descend. Target a small decoration and press A while Magnet Rise is active to lift and reposition it.

The controls feel floaty at first, but you adjust quickly. The key thing to remember is that PP drains continuously while you are airborne, so keep an eye on your energy bar.

Every Area Magnet Rise Opens

Magnet Rise is not just a convenience tool. It is the key to entire sections of the game that were designed to be inaccessible until the postgame. Here is a region-by-region breakdown of what it unlocks.

Withered Wasteland — Elevated Ruins

The starting region has a series of crumbling stone platforms visible above the treeline that you could never reach during the main story. Magnet Rise lets you float up to these Elevated Ruins, which contain:

  • 3 Human Records documenting stories of past Pokemon trainers
  • Ancient Blueprint chest with the Ruin Archway building design
  • A hidden Unown spawn — the only location where Unown appears in Pokopia

The Elevated Ruins also connect to a sky bridge leading to a small floating island with a unique crafting station that produces Relic Stones, a postgame-exclusive building material.

Verdant Meadows — Canopy Platforms

The lush forest region has platforms built into the highest tree canopies. During the story, you could see items glowing up there but had no way to reach them. Magnet Rise changes that.

The Canopy Platforms contain:

  • 2 Human Records with references to a forest-dwelling character
  • Canopy Treehouse blueprint — one of the most visually impressive building designs in the game
  • Rare Mossy Seed that grows into a tree with permanently glowing leaves
  • A Celebi encounter that only triggers when you stand on the highest platform at dawn

Celebi is one of the most sought-after postgame Pokemon. It requires you to reach the specific platform using Magnet Rise and wait until the in-game clock hits 6:00 AM. Missing the window means waiting another full day cycle.

Frozen Peak — Crystal Spires

The mountain region features towering crystal formations with narrow ledges spiraling around them. Magnet Rise lets you ascend these Crystal Spires, which contain some of the most valuable postgame content.

  • 4 Human Records hidden in crystal alcoves along the spiral
  • Crystal Forge blueprint — an advanced crafting station for Crystal-type building materials
  • Articuno encounter area — Articuno roosts at the peak of the tallest spire and can only be reached by floating
  • Frozen Chest containing the Ice Crown cosmetic and Glacial Staff decoration

The Crystal Spires are the most vertically challenging area in the entire postgame. You need a full PP bar and at least one PP-restoring food item to make it to the top in a single attempt.

Scorched Desert — Floating Obelisks

The desert region has a set of stone obelisks suspended in mid-air above the sand dunes. These Floating Obelisks are visible from the ground and have been a source of player speculation since launch.

Reaching them with Magnet Rise reveals:

  • 3 Human Records inscribed on the obelisk surfaces
  • Sandstorm Engine blueprint — a device that creates a permanent sandstorm effect in a localized area (useful for attracting Ground-type Pokemon)
  • Ho-Oh feather — a key item needed for a legendary encounter later in the postgame
  • Ancient Mosaic tiles — a rare decorative material for floor designs

The Floating Obelisks are spread across the desert, so you need to fly between them. Budget your PP carefully or bring food for mid-air recovery.

Hidden Collectibles Only Accessible with Magnet Rise

Beyond the major areas listed above, Magnet Rise gives you access to dozens of smaller hidden spots scattered across every region. These include:

Human Records

There are 20 Human Records total in Pokopia’s postgame. Twelve of them are located in elevated or floating areas that require Magnet Rise. Without the ability, the maximum you can collect is 8 — not enough for the completion achievement. Our achievements guide tracks all 20 locations.

Sky Chests

Sky Chests are floating treasure chests that appear above specific landmarks after the credits roll. They contain a mix of rare materials, cosmetics, and building blueprints. There are 15 Sky Chests total — one above each major landmark in every region.

Elevated Pokemon Spawns

Several postgame Pokemon only spawn on elevated surfaces that require Magnet Rise to reach. These include:

PokemonLocationSpawn Condition
UnownWithered Wasteland Elevated RuinsAny time of day
CelebiVerdant Meadows Canopy PlatformDawn (6:00 AM)
ArticunoFrozen Peak Crystal Spire peakNighttime during snowfall
FlygonScorched Desert Floating ObeliskSandstorm weather active
RotomAny region, near Power CellsAfter building 3+ Factory habitats

These Pokemon are some of the rarest in the game and cannot be encountered through any other method. If you are working on completing your Pokedex, Magnet Rise is non-negotiable. For spawn details on every Pokemon, see our all Pokemon locations guide.

Magnet Rise + Other Abilities — Synergy Combos

Magnet Rise works alongside your other abilities to create powerful combinations that make postgame exploration and building far more efficient.

Magnet Rise + Surf

Activate Surf to cross water, then switch to Magnet Rise mid-crossing to float upward from the water’s surface. This lets you reach elevated areas that sit above lakes and rivers — spots that require both water access and vertical movement. The Verdant Meadows waterfall cave entrance is the most notable example.

Magnet Rise + Bulldoze

Use Bulldoze (from our Bulldoze guide) to flatten terrain below a floating platform, creating a clear landing zone. Then use Magnet Rise to bring structures or decorations up to the platform. This combo is essential for building on elevated terrain.

Magnet Rise + Scout

If you have a Scout-specialty Pokemon in your party (Absol, Zigzagoon, Sentret), its map-revealing ability works while you are airborne. This means floating over an area with Scout active reveals hidden items and collectibles that are only visible from above — including some Sky Chests that do not show up from ground level.

Magnet Rise + Sprint

Sprint increases horizontal movement speed, and that speed bonus applies while you are floating with Magnet Rise. Activating both lets you cover much more horizontal distance per PP point spent, which is critical for reaching distant Floating Obelisks in the Scorched Desert.

Building with Magnet Rise

Beyond exploration, Magnet Rise fundamentally changes the building experience. The structure relocation feature alone saves hours of demolish-and-rebuild cycles.

Repositioning Existing Structures

Before Magnet Rise, fixing a poorly placed building meant demolishing it block by block, collecting the materials, and rebuilding from scratch in the new location. Now you just activate Magnet Rise, target the structure, lift it, and set it down wherever you want. The entire structure moves as a single unit — walls, floors, roof, furniture, and all.

This works for:

  • Buildings of any size (up to the region block limit)
  • Furniture groups (all items within a room move together)
  • Decorations (individual or clustered)
  • Habitat structures (Pokemon stay assigned to the habitat after relocation)

Elevated Building

Magnet Rise lets you build on floating platforms and elevated surfaces that were previously unbuildable. This opens up entirely new architectural possibilities — sky bridges between mountain peaks, treehouses suspended in the canopy, floating observation decks above your farm.

To build elevated structures:

  1. Float to the desired height using Magnet Rise.
  2. Place a foundation block in mid-air. It stays suspended.
  3. Build outward from the foundation as normal.
  4. Structures built in the air remain permanent — they do not fall.

The block physics in Pokopia do not include gravity for player-placed structures, so anything you build at elevation stays exactly where you put it. This is by design and is the foundation of the postgame building meta.

Island Reorganization

Most players finish the main story with an island layout that grew organically — buildings placed wherever there was room, farms squeezed into awkward corners, habitats scattered without a plan. Magnet Rise is the reorganization tool that lets you redesign everything.

The most common postgame project is lifting your entire base of operations and rearranging it into an optimized layout. Move your crafting stations closer to your storage, reposition farms for irrigation efficiency, and cluster habitats by biome type. For layout inspiration, visit some of the best community Dream Islands through the Dream Address system.

PP Management for Extended Flights

Magnet Rise drains PP at a rate of approximately 3 PP per second of sustained flight. A base PP bar of 100 gives you about 33 seconds of airtime — enough for most platforms but tight for the tallest Crystal Spires.

Here is how to maximize your flight time:

Buy PP Up. Every PP Up from the PC shop permanently increases your maximum PP by 10. By the postgame, you should have at least 200 PP, giving you over a minute of continuous flight.

Bring food. Cooked meals restore PP and can be consumed mid-flight by opening your inventory. A stack of Berry Salads (easy to craft) keeps you airborne indefinitely during long exploration sessions.

Use rest points. Many floating platforms have small rest zones where you can land, recover PP naturally, and then continue ascending. Plan your routes to hit these waypoints.

Bring Mareep. The Generate specialty from Mareep passively restores a small amount of PP while the Pokemon is in your active party. It is not a lot, but over a long flight session it adds up.

Common Mistakes to Avoid

Skipping Magnet Rise entirely. Some players finish the credits and immediately start chasing Pokedex completions or Environment Level 10. Magnet Rise should be your absolute first stop — it makes everything else easier and unlocks content that is otherwise impossible to reach.

Not building the Factory Storage habitat. Magnemite will not teach you the ability until its habitat requirement is met. Collect the materials before you drop into the hole so you can build it immediately.

Wasting PP on unnecessary flights. In the early postgame, your PP pool is limited. Do not float around aimlessly — plan your route, identify your target platform, and make a direct approach. Casual exploration flights become viable after several PP Up purchases.

Forgetting to save before legendary encounters. Celebi, Articuno, and other rare Pokemon that spawn on elevated platforms have specific time and weather requirements. Save your game before attempting these encounters so you do not waste PP on a failed attempt.

FAQ

How do I unlock Magnet Rise in Pokopia? After the credits roll, drop into the hole left by the Team Initiation building. Befriend the Magnemite there and build it a Factory Storage habitat. Magnemite then teaches you Magnet Rise.

What does Magnet Rise do in Pokopia? Magnet Rise lets you levitate and move buildings, decorations, and yourself to elevated areas. It also grants access to floating platforms, hidden ledges, and postgame-only zones.

Can I use Magnet Rise during the main story? No. Magnet Rise is exclusively a postgame ability. It only unlocks after you complete the Team Initiation Challenge and the credits roll.

Is Magnet Rise required for 100 percent completion? Yes. Multiple Human Records, hidden Pokemon spawns, and achievement milestones are located in areas only accessible with Magnet Rise.

How do I build a Factory Storage habitat for Magnemite? You need 20 Iron Beams, 10 Glass Panes, 5 Circuit Boards (crafted from Copper Ore + Crystal Shard), and 3 Power Cells. Build it anywhere on your island.

Can I use Magnet Rise to move my existing buildings? Yes. Activate Magnet Rise near any structure you built and you can lift it as a single unit and reposition it anywhere on your island.

What are floating platforms in Pokopia? Floating platforms are suspended structures in the sky above each region. They contain rare items, Human Records, and unique Pokemon spawns that only Magnet Rise lets you reach.

Does Magnet Rise work on other players’ islands? Yes, but only on Cloud Islands where the host has granted you Builder permissions. It does not work on Dream Islands.